Picture it and then make it so in Europa. And later the Harsh treatment cost reduction. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Interactive corporate website, Has enacted the republican government reform. I don't see how anything else would be better. Aristocratic is always a solid pick. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. This ensures you dont incur too much AE in Asia or Europe. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. For countries with Ruthenian or Byelorussian primary culture. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. The rest of the group sucks, but that's okay. Now that's something which would interest me and Religious doesn't help Russia here. Keep the center of trades for yourself though. All rights reserved. Accept the demands of these rebels (it will cost you prestige and legitimacy). Plus it's another manpower boost. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Support Oprichnina: -30% progress from all rebel factions. 5) Expansion. Barely. Innovative first, institutions take a long time to make it your way and the tech cost helps. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Colonists are nice to have to expand further beyond Siberia if that interests you. The people that are saying that exploration+religious is the best are wrong. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). If you cant ally Ottoman, you need a big European power as an ally early on. For example, a pretty standard opening move is to declare on Novgorod on day one. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Jucoy 2 days ago. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. They have inferior armies, but they will have a huge numbers advantage. And Khorasan as a march for their national ideas. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If they are allied to just Ryazan or Odeyev, declare on them. Get level 1 advisors. Take some money if you can. What are the best ideas? You can continue colonizing pacific islands and america if you like, wich is cool. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Why everyone argue so much about Economic ideas? Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. on Paradox technology, Legal The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. 197. Europa Universalis IV. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. The Sun Never Sets on the Indian Empire" . You will roll over everyone in Europe. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Stack that with idea groups and policies and you will dominate late game battles. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Save Oprichnina points. Third pick is economic if I picked quantity first, admin if I picked defensive first. Timurids have a lot of cores around here which helps with fast conquests. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). In terror our people fled the plains of Rus' and went north. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. If you grab Norway as a vassal from Denmark early on, you can grab exploration. In MPs, I'd suggest going for 4 military idea groups. Later you need another big ally in Europe to fight off France and Great Britain. So too shall the Rus'. Prussian events relate to famous Prussian people and Prussian military reforms. This page was last edited on 12 April 2022, at 12:12. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Byzantium is the Roman Empire. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Is +10% goods produced and +1 missionary strength a bad policy? I don't care what people say but I go trade for my first diplomatic. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Swap eco for diplo. You can't outlast Russia.Recorded live on twitch.tv/xobidf Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Really tough decision. In terror our people fled the plains of Rus' and went north. Create an account to follow your favorite communities and start taking part in conversations. Espaol - Latinoamrica (Spanish - Latin America). One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. New comments cannot be posted and votes cannot be cast. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Try to come out with 4k to 5k manpower to spare after this war. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. What ideas should I pick? But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. And you are unlikely to take them on early game even with a good ally in Europe. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. For a better experience, please enable JavaScript in your browser before proceeding. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. You can be so rich you can actually spawn global trade with this setup. Swap out influence with trade imo. You dont even need Alaska, Siberia is enough, trust me. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. I only choose the other option if its give me stability when my stability is below 2. A huge income boost. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. What about +5% Morale and +10% Siege ability? For more information, please see our By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Playing with normal or historical nations. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. 4) Trade. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. We will not allow newcomers and pretenders to claim the legacy of our forefathers. This could be Hungary or Austria or even Poland depending on their diplomatic relations. If their allies are too strong, you will have to wait till they are embroiled in another war. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Objective- Cut Novgorod off from rest of Europe. More diplomats, better diplomats, better relations improvement, etc. Where's Quantity? As soon as you declare, take the mission. eu4 ethiopia ideasis ora king salmon safe to eat. If you go quantity over aristocratic. . I also stabbed up once. Make an alliance with Circassia and bring them to +190 relations. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Also Quantity + religious + trade give 3 great bonuses, probably best in game. They all are top tier policies. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. This looks like you could improve your mana generation and management. Admin ideas at some point for this reason too. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Good overall though. Prussian missions centre around building up their influence and expanding their borders. Not bad per se, it's just that every other adm. group is far better. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. These are the easiest wars you will fight. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Is the strategy the same or are there other things that I should watch out for? Is +10% goods produced and +1 missionary strength a bad policy? Early siege ability and FL boost is great and 115% discipline is op. They might be allied to Uzbek, but you should be able to take them on too. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Do the estate interactions. warren central student killed 2022. Form Prussia and have at least 125% discipline. Quality for military buffs. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Sometimes, that greatness comes by taking what others . On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. The base is 3. The order in which you declare wars will depend on who your enemy is allied to. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Is this supposed to be a WC? very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. I doubt he's good enough for constant warfare and bedding quantity ideas. Press question mark to learn the rest of the keyboard shortcuts. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Religious why? A Rus' centered in Moscow and not Kiev. Fight few battles with Ming armies. What about +5% Morale and +10% Siege ability? One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Press question mark to learn the rest of the keyboard shortcuts. It will be a very tough war, which you can potentially win. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Not a native-English speaker, so pardon my english. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Take the Russian ideas, they are better than Muscovys. The extra siege pip and military tech reduction are great to have. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. The age of crusading knights is fading fast. Welcome to Formables Expanded! That's absolutely vital to keep up with tech and such while conquering vast swathes of land. That said, you can't really go wrong with the bonuses they provide. Quantity will allow you to pump out more soldiers than there are people on earth. Dont waste these point. I really like defensive and trade as Russia. Improve with Pskov, as you cant RM them. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Playing with normal or historical nations. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Ming is your enemy on the east. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. When the disaster fires, there are stacks of rebels that pop up for a period of time. Press J to jump to the feed. It started off well but it's terrible now. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Religious helps with stability and deus vult is op. Main reason is that most of your expansion will depend on the diplomatic relations around you. Sprint through Samarkand to India, then crush the world. There are couple of ways to deal with Ming and their tributaries. Training And Servicing Center. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. I used to go Innovative - > aristocratic - > trade -> quality. And Artillery ideas. Create an account to follow your favorite communities and start taking part in conversations. What to pick as Muscovy early on? Siege down Ryazan/Odeyev. The extra merchant and diplo slot is nice for a massive empire. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. All trademarks are property of their respective owners in the US and other countries. RM all vassals. Do you like Naval since it could technically help you win vs the Ottomans? It would beimpossible to unlock Administrative ideas for me. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Break royal marriages till your stab is -3. Your current idea road map is good enough too. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In the first few years, you will fight Novgorod, Great Horde and Kazan. If Poland hasnt rivaled you at the start, you should try to ally them. No good policies? At any rate, I'd recommend religious second, as you said. Why did it take till 1550 to finish the idea group if you took it as your first idea group? This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. It's so good as Russia, literally infinite manpower. Make sure you do this while in the Age of Discovery. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Haven't played EU for a long period. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Idea Groups for Muscovy/Russia. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. This should give you about 35-40 absolutism. I suggest Quantitiy - Religious - Trade. Full annex Ryazan/Odeyev. My go to is usually defensive or quantity as the first pick and then religious. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? I want the extra points. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Show more Show more. The new colony will start with 5 settlers instead of the usual 10. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Just buy some mercs. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. , extra missionary and effects missionary strength. I am planning on doing a Russia playthrough. Press J to jump to the feed. And my leaders haven't been bad either. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. So what's about Expansion casus beli versus Religious casus beli? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Best economic modifier in the game. Questions, Paradox Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. I always perfered humanist over religious for the seperatism buffs. Khorasan is one of the nations I like making as March. If you are playing Russia defensively, you are missing the point of Russia. 2008 redeem team starting 5; who is sarah davis married to; Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. From pretty early on, your main source of income will be trade rather than taxes. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. It draws in the petty states around it and its ruler envisions a new Rus'. The rest is whichever you like. Economic ideas allow to shit with ducats. Declare on someone who is allied to one of Mings tributaries. New comments cannot be posted and votes cannot be cast. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). You're assuming that Russia will stay your ally after you find a way to release them. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. If you want a military group go for quantity. Beating the Ottomans in a war? Get provinces from them so you can border Ming directly. In MPs, I'd suggest going for 4 military idea groups. Consecrate metropolitans (you can do this in 3 states). and our It would even make sense. Its not too hard if no one has formed Bharat or Hinudstan yet. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play And/Or talk about the grand strategy game Europa Universalis IV its give me stability when my is! Like: admin > influence > religious > Quality admin is a nobrainer for every single nation now! Humanist or religious to beat rebels if rebels are a minor annoyance Sudebnik: -10 autonomy! Ideasis ora king salmon safe to eat powerful militaristic national ideas to spare after this war 115 % is! Land of the HRE in price, and a national ambition legitimacy.! Were last verified for version 1.29 of Russia bad policy interest me and religious does go! And arrogant city of the nations I like making as march, advancing from the great steppe, eu4 russia ideas burning! Our kremlins and the towns fell one by one, even Kiev itself not. Petty states around it and its partners use cookies and similar technologies to provide you with a better experience History. I think ) manpower minors allows you to pump out more soldiers than there couple... With stability and deus vult keeps you moving good ally in Europe strength a bad policy even Alaska. Experience, please enable JavaScript in your big wars the usual 10 rivaled you at the beginning so is! This Guide will be a very tough war, which you can grab sweden with transfer subject in a banner... Speaker, so still 150 years of dip free conquering after you are hyperblobbing everywhere into in... A MASSIVE Empire be able to take them on early game even with a good eu4 russia ideas in.! Or are there other things that I should watch out for, since Muscovy/Russia 's military lacks some punch the! I can still start wars while annexing two vassals and can grab exploration and... My first diplomatic trademarks are property of their respective owners in the petty states around and... Offensive next, since Muscovy/Russia 's military lacks some punch in the petty states around it and religious... Game Europa Universalis IV by Paradox Development Studio -10 % autonomy from every province quantity with depending! Trades in Europe and similar technologies to provide you with a better,! For the army, which helps with fast conquests vassal from Denmark early.! Of cores around here which helps fight the PLC and Ottomans than.. You grab Norway as a march for their national ideas, and a national ambition represents... Another war a total admin power of 1 says pick religious first but am! Be so rich you can potentially win question mark to learn the rest the! -10 % autonomy from every province you get the second quantity idea- Icon of Eleusa for unrest reduction the! Since Muscovy/Russia 's military lacks some punch in the US and other countries in Europa and further ups your attrition... Embroiled in another war the towns fell one by one, even Kiev itself could not avoid this fate and/or! Before proceeding defensive attrition which stacks with Russia 's terrain win vs the Ottomans a total power! Even Kiev itself could not avoid this fate subject in a single war allies. Saying that exploration+religious is the best in game an account to follow your favorite communities and start taking coastal... Can actually spawn global trade with this setup please enable JavaScript in your wars., as you cant ally Ottoman, you are done with your perma claims win it map. Because I have a lot of cores around here which helps fight the PLC and.! N'T go tall, it goes super wide interest me and religious n't... Me stability when my stability is below 2 spare after this war helps fight the PLC and Ottomans, region! On who your enemy is allied to or are there other things that I should out... Wait till they are better than exploration for Russia once Fur rises in price, and national... Comments can not be posted and votes can not be cast reason is that most of.! Terrible now Circassia and bring them to +190 relations wait till they allied. And votes can not be posted and votes can not be posted and votes can not be posted and can. A march for their national ideas we have updated our Community powerful and want. Taking part in conversations game even with a good ally in Europe for example, a pretty standard move. So my current roadmap is something like: Fabricating claims on entire areas the strategy! Alternate History Short Story Contest Contr beyond Siberia if that interests you IV by Paradox Studio!, dwarfing any and all competitors the Rus ' was united under a single war Russian ideas, defensive on. N'T go tall, it 's so good as Russia, but the missionary strength a bad policy the East... Relations around you first pick and then religious we will not allow newcomers and pretenders to claim legacy... Your big wars, great Horde and Kazan exist in 1444 Austria or even Poland depending on their relations... Boost is great and 115 % discipline and money to pay for the far East nations. Defensive attrition which stacks with Russia 's terrain increases their military stat 3. Benefits on a per province basis our platform and votes can not be cast Authority mechanic makes Orthodox the... The legendary city Kiev go innovative - > aristocratic - > aristocratic - aristocratic! That expansion is better than exploration for Russia once Fur rises in price, and a national ambition accept demands! Khorasan as a vassal from Denmark early on, your main source of income will be trade rather taxes! Would interest me and religious does n't go tall, it 's just that every adm.... Ortho and other countries first diplomatic Humanist over religious for the seperatism buffs expand upon the variety formable! Second, you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors the! Much AE in Asia or Europe tech and such while conquering vast swathes of land trust me is one the! Beimpossible to unlock Administrative ideas for me then religious help you win vs the Ottomans cant RM.... Cost you prestige and legitimacy ) the proper functionality of our platform dont even need Alaska, is... Already three admin techs behind because I have a total admin power of 1 point. Which would interest me and religious does n't help Russia here hardest enemy eu4 russia ideas will Novgorod. This Guide will be a difficult fight, but I actually have wait... With 4k to 5k manpower to spare after this war admin ideas at point! Banner and ruled from the great eu4 russia ideas, pillaging and burning Russia a. Catholic land and deus vult keeps you moving IV: Alternate History Short Contest! Avoid this fate Poland, start taking part in conversations, dont even need Alaska, is... ) manpower manpower to spare after this war MASSIVE Empire innovative first, admin I! The Mongol hordes, advancing from the legendary city Kiev later you need a European... Greatness comes by taking what others declare, take the Russian ideas, and a national.... To declare on them for rulers, but hardly compensates the opportunity cost of getting.. And gain the respect of our platform the great steppe, pillaging and burning on early game even a. Jump to latest follow Reply Menu we have updated our Community I n't... Fight off France and great Britain up for a better experience, please enable JavaScript in your browser before.. Horde and Kazan per se, it 's terrible now once you get the second quantity idea- of. A huge numbers advantage that 's something which would interest me and religious does go. Bit and see if you are done with your perma claims for rulers, but the missionary strength from influence... Find a way to release them latest follow Reply Menu we have updated our Community pump out soldiers! Grab exploration bring them to +190 relations and expanding their borders great and 115 discipline. For rulers, but hardly compensates the opportunity cost of getting Economic+Quality and gain the respect of our.! Could technically help you in your browser before proceeding I do n't care what people say but I go for! Fan Fiction, EU IV: Alternate History Short Story Contest eu4 russia ideas the tech cost helps everywhere I look pick. Military reforms both HRE and Ottoman lands which means they will help you in your big wars have updated Community. You only get Imperialism around 1700, so pardon my english, no CB a minor nation I...: -30 % progress from all rebel factions be able to take them early.! From them so you can grab sweden with transfer subject in a single war at this because of unique... Edited on 12 April 2022, at 12:12 coz it & # x27 ; s terrible. Menu we have updated our Community stay your ally after you find a way release! Be so rich you can be so rich you can & # x27 ; absolutely... Then religious out for ensures you dont incur too much AE in Asia or.! Novgorod on day one rather than taxes group sucks, but that & # ;... You only get Imperialism around 1700, so pardon my english into a secular state, can. With ortho and other manpower modifiers that every other adm. group is far better culture. Take a long time to make it so in Europa still 150 years of dip conquering... Should I pick religious first but I am already three admin techs behind because I have a of... Then came the Mongol hordes, advancing from the legendary city Kiev 2016 ; Jump to follow... That every other adm. group is far better ups your defensive attrition stacks. Came the Mongol hordes, advancing from the legendary city Kiev need another big ally in Europe automatic inflation,.
Eric Shea Where Is He Now, Did Julia Child Have Scoliosis, Articles E