I'll edit the files using vi I'm and old-school coder who still likes and uses vi daily. Might try the modlets thing though so I don't have to reed Hello, interesting ideas. - Changed the publish parameters to make the application fully self-contained and into a single file. or the directory files will be moved to if the File Menu "Move" is clicked. Changing this setting has a huge impact on performance. Makes clearing land of pesky grass so much easier.If you want more in-depth videos on any of these files, don't hesitate to ask. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. Off by default. 1-If you edit vehicles.xml, change it to 0 in foodDrain, the only one that does not mark that is the bicycle, the bicycle has staminaDrain but it is in 0(I made a mod in which you do not consume much resistance when running and you do not spend too much food and water). Remove stamina/fooddrain while driving a vehicle or make it the same as just walking around the map, 2. - This is to make viewing the xml output easier. You can create the mod click save and it's almost ready to go. - Changed the output xml to close children-less tags with the "/>" instead of a full closing tag. It was really annoying in the main search box to have the on hover popup blocking the entries. , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,