Again, this is gonna give you a lot more versatility. Divinity Original Sin 2 allows you to choose from 14 predefined classes and 14 different groups of abilities that can be used during fights. It is one point and save many AP's when you use it. I personally prefer bows over crossbows. He starts with Aerotheurge and Hydrosophist skills. There is no reason to die cause your main "healer" is permanently stunned.If you have no heal skill available, don't forget the heal potions, the giant ones may be better than your heal skills anyway.If you have a rogue character, use atrophy extensively, i've combined mine from the scoundrel skill sleeping arms with the atrophy coming from the tentacle polymorph skill to have a double atrophy. As for talents, you could go for Know-It-All (+1 INT) or Scientist (+1 Crafting, +1 Blacksmithing). Each point will give an additional boost to all other party members. Tenebrium is a bit more complicated so I'll try to make it easy: A free point will be awarded to all your party before you can do anything useful with Tenebrium. If you're not using that talent, CON can be left to around half your SPD. Try to keep an elf character having higher wits than this character to reliably create a blood surface to summon on. [i:25cy9srg] "this build can't capitalize on damage due investment in a multitude of magic schools."[/i:25cy9srg]If you refer to Elementalist, I'd say this build doesn't lack on damage, you don't put many points in either school, and you put the rest of the points on Polymorph and thus you can maximize intelligence pretty quick, adding damage to every skill you have = more profit than any individual magic school. Although I've heard it's making a crucial part of the story much harder because a certain NPC doesn't understand what Zombie stands for. Willpower is very useful on all difficulties. Divinity Original Sin 2 Builds - Blazing Deepstalker, Divinity Original Sin 2 Builds - Venomous Sentry, Divinity Original Sin 2 Builds: Radiant Battlemage, Divinity Original Sin 2 Builds: Tectonic Sage, Divinity Original Sin 2 Builds: Summoner of Sparks, Divinity Original Sin 2 Builds: Glacial Guardian, Divinity Original Sin 2 Builds: Sanguine Bowman, Divinity Original Sin 2 Builds: Scourge Wizard, Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected), Divinity Original Sin 2 Builds – Stormchaser, Divinity Original Sin 2 Builds – Tidalist, Divinity Original Sin 2 Builds: Terramancer, Divinity Original Sin 2 Builds – Assassin, Divinity Original Sin 2 Builds – Battlemage, Divinity Original Sin 2 Builds – Elemental Champion, Divinity Original Sin 2 Builds – Blood Mage, Divinity Original Sin 2 Builds – Juggernaut, Divinity Original Sin 2 Builds – Elementalist, Divinity Original Sin 2 Builds – Frost Paladin, Divinity Original Sin 2 Builds – Magick Archer, Divinity Original Sin 2 Builds - Occult Flamewielder, Divinity Original Sin 2 Builds -Elusive Enchanter, Divinity Original Sin 2 Builds - Glacial Guardian and the Summoner of Sparks. You have to stop thinking a Warrior can only do Warrior things. This page features the builds created by Castielle on youtube, you can find detailed written build guides here. If you're using the Glass Cannon talent, CON will need to be equal or at most 1 point lower than Speed. Avoid any investment in Tenebrium before that point. Wands do stack with Dual Wielding. Using all the skills at your disposal makes your character much more efficient in all the different situations. Poison resistance is a lot more useful than Tenebrium, give priority to poison resistance if you can. Building up a party in Divinity: Original Sin II takes time. Most of your equipment will focus on SPD for more Action Points. Savage sortilege with human means taking advantage of your extra critical chance with your spells. This build is very "advanced" and shines a lot more when applied to one of the main characters since they also benefit from Traits bonuses. Supportive char that helps you dealing with trades, talks and find the hidden treasures. I stay back and set incarnate or bone widow first, followed by totems, and then buff buff buff. They're very powerful on their own, but they benefit more as "support" for your party (barter, blacksmithing, crafting, leadership, etc.). Teleportation seems like an odd choice, but it's absolutely bloody wonderful to control the battlefield in reality. You're no Warrior so you can't take too many hits and take danger head on. Before you judge, check it out: Battlemaster: Beast High Strength and Wits, then Con and Memory as needed. Post Comment. There's a lot that have changed in the Enhanced Edition compared to the original game, and a lot of info available online doesn't work exactly the same in the Enhanced Edition. Since you're using a couple spells that requires INT to be more effective and hit more reliably, I would recommend using 1 piece of equipment with +2 INT on it. Blacksmithing is particularly useful for repairing your equipment and you only need 1 point for that. The direct damage from fire spells will be nullified, but the burning effect will not... Crafting will allow you to add resistances to helmets, armors, sarongs, belts and gloves. Poniższa sekcja jest w całości poświęcona opisowi przejścia Divinity: Original Sin. © 2021 GAMESPOT, A RED VENTURES COMPANY. What i learned from a LW game on classic was that, you need combat skills, the ones that your character mainly uses as damage, ex warfare and 2 handed, or fire and earth. Use Necromancer and Warfare Skills to overwhelm your enemies while you heal yourself through damage. That way, you can easily put your best piece of equipment on your favorite character then pass down the replaced piece to your second favorite character and so on. Geomancer: Magic Poison Dart is pretty powerful for damage while Summon Earth Elemental is the best summon of the game, Hydrosophist: Regeneration for healing, Rain for removing burning and Hail Attack for probably the best AOE damage spell, Pyrokinetic: Wildfire for haste effect, Burning Touch and Explode (with 100% fire resist) are stellar for damage, Witchcraft: Oath of Desecration for damage, Summon Undead Warrior for cheap (and amazingly good) summon and Rapture to charm an enemy to fight for you (don't underestimate this last one). I made a build that looks like a cross between Sparksummoner and Duelist. Boosts for unlimited uses of a spell/skill on the other hand, can be very useful and can be found on various types of equipment. How to Build a Shadowblade in Divinity Original Sin 2. In my game of being a LW, mobility and restricting mobility for my archmage to nuke is extremely important. I usually go human for encourage but an elf would work just fine too.Attributes: Don't technically matter outside of wits, constitution and memory as needed because you don't take any skills that scale off of primary stats. This will allow you to take care of most situations and increase your versatility. Remember how I said to concentrate on your "class" attribute then SPD and CON? Use them on Jewellery too for extra crit chance. Divinity Original Sin 2 Best Fane Builds [Top 3] Fane is an Eternal who avoided the Void and lives on in the world of humans. While Larian Studios provides a simple first-level build, characters can be improved by adjusting start parameters and investing in an array of combat skills. This doesn't affect the starting turn, only the subsequent ones. Here posting a team build (warning: bad english here) that tries to sinergize well, doing mixed damage. You don't need much consitution because your armor is going to be through the roof with Deflective Barrier, Shields Up, and Bone Armor. Broken down like Attributes: STR: 10 FNS: 10 INT: 20 CON: 20MEM: 15WIT: 15Talents: Living Armor LeechFar out manFive-Star dinerStenchAbilities: Summoning 10Necromancy 10Leadership 5Retribution 5Necromancer Skills:Raise Bloated CorpseBone CageDeath wishShackles of PainSummon Bone widowGrasp of the StarvedSilencing stare Totems of the NecromancerSummoning Skills:Conjure Incarnate CannibalizeDimensional BoltElemental TotemPower infusion Dominate MindSuper chargerDoor to Eternity Planar Gateway Ethereal StormSo its easy to see you don't have combat options or too many movement spells. Always use rain to ensure targets freeze; I know it takes up an ap point but the CC benefit in lone wolf is great. Super Aggressive, Highly Explosive. Of course, some traits are better than other: It is never a good idea to be "neutral" (both side of the scale of equal weight) as you'll get no benefit. All while being as concise as possible.. It acts as "elemental" damage and very few enemies have resistances to it. Sparking Swings + Blitz attack = Fireworks! Crossbows will do slightly more damage, but carries a big movement penalty. Same thing for First Aid and Restoration. Possible changes: Find 2 points in necromancy for bone cage. With a full set (helmet, armor, sarong, belt, boots, glove), you'll be +6 Sneaking without even having to invest in the skill. For example, you can have 100% fire resistance but still get damaged by fire damage under the "burning" effect. For end game equipment (Legendary and Divine), you should for look those merchants: Merchants will restock their equipment each time you level up, so it's a good idea to visit them when it happens. Range Rogues don't synergize well with anything. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. You will have a lot of Ability points left so you can take the opportunity to go for Barter, Blacksmithing, Crafting, Hydrosophist (Freezing Touch and Regeneration) or whatever you fancy, just don't take Leadership. Warriors can take advantage of some form of hybrid Mage by using skills that don't require high Intelligence. See Companions for a nice little trick about Blacksmithing, Crafting and Loremaster. Given you have 2 Daggers with +2 DEX each from a Tormented Soul, you only need another +4 DEX from equipment. General There are many different ways to play Divinity: Original Sin Enhanced Edition. Your healing scales with hydro and level, summon power with summoning and level. Related: Divinity Original Sin 2: Sorcerous Sundries Guide (Where to Find Them & How They Work) The starting class Metamorph showcases the Polymorph line of magic. It makes the start of the game incredibly easier. Also please feel free to add your Build! Divinity: Original Sin Game Guide. I use Dual Wielding because it boost so much more your attributes. The Pawn is an option if you want to take the point in scoundrel later on, otherwise all skilled up and bigger and better just to get something.Abilities: Maximum investment into summoning, though you'll want 2 points in huntsman early on for some damage skills and you'll use tactical retreat and first aid throughout the game. Those are relatively rare and what they actually do is increase the number of Action Points you get per turn. I’m still working on the play through with the build so I don’t know how it’ll work in late game yet. Dual Wielding only affects basic attacks with your weapons, it doesn't affect the use of your skills. Early on, your focus should be on investing 1 ability point in every skill to unlock them. Focus wits second for increase of Crit and intelligence third for magic damage. You should switch to 2 daggers only when you're comfortable with the attacks' action point cost. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. Dual Wielding wands is a must for the amazing 4 to 6 attribute point boost per wand. Don't go out of your way to get that kind of boost, but if a piece of equipment you use happens to have it, don't hesitate to use that spell/skill either, it won't reduce it's selling price. Take this occasion to select 1 companion and assign him all those functions, thus liberating all the other characters from those tasks. Vampire Build (flexible)Start with:Fane/Undead Human for the extra damage boost (Healed by poison and immune to bleeding)Lone WolfNecromancer (up to about 10 for 100% life drain healing works with any damage to enemy vitality)Attributes in whatever damage type matches the second skill you want to use: Intelligence, Strength, or Finesse (geomancer is a good option since it has poison to heal with and earth damage, but you can use this build with any of them. Here, I will show you some of the best Archer Builds that will never fail you in the heat of battle. Since none of your spell base their damage on your weapon and you won't use your wands to actually attack anything, you don't have to invest in Dual Wielding ability and won't suffer any downside from dual wielding wands. Be sure to infuse (Crafting) your end-game equipment with Shadow Essence for the +1 Sneaking. Leadership is actually pretty good. There are much better/faster ways to generate gold. You might have trouble with some builds early in the game on tactician, but especially playing in explorer or classic, you should be able to make any reasonable party composition work, without needing to optimize everything. I've taken the opportunity left by a lack of synergy to boost Leadership which will be tremendously helpful for your party. Always use the character with the highest Bartering ability level to buy and sell to merchants. This in turn allows you to create dozens of team combinations that can, with better or worse results, be effective during fights (and outside of them). Summoning brings you lot of power. Only 1 character needs Crafting. Main skills: Adrenolyn, Sparking Swings/Master of Sparks, Deploy Traps/Mass Traps, Bull Horns, Teleport, Nether swap, Erratic Whisp, Uncanny Evasion/Evasive Aura, Whirlwind, Battering Ram, Tentacle Lash. they level with you whether they're in your active party or not, * (B) indicate that it uses Blacksmithing instead of Crafting, 6 Novice Skills, 4 Adept Skills, 1 Master Skill, 6 Novice Skills, 4 Adept Skills, 2 Master Skills, Oath of Desecration, Summon Undead Warrior, Vampiric Touch, Adrenaline, Fast Track, Lacerate, Walk in Shadows, Trip, Venomous Strike, Cloak and Dagger, Daggers Drawn, Eye Gouge, Precise Incision, Battering Ram, Crushing Fist, Melee Power Stance, Teleportation, Thunder Jump, Shocking Touch, Oath of Desecration, Summon Undead Warrior, Vampiric Touch, Decaying Touch, Lower Resistances, Ricochet, Splintered Arrow, Ranged Precision Stance, Doctor, Oath of Desecration, Summon Undead Warrior, Malediction, Teleportation, Thunder Jump, Bitter Cold, Shocking Touch, Boulder Bash, Summon Spider, Avatar of Poison, Piece of equipment (helmet, armor, sarong, belt, glove) + Ruby (the quality doesn't seem to mater), +X% All Elemental Resist (Air, Earth, Fire, Water), Piece of equipment (helmet, armor, sarong, belt, glove) + Air Essence, Piece of equipment (helmet, armor, sarong, belt, glove) + Earth Essence, Piece of equipment (helmet, armor, sarong, belt, glove) + Fire Essence, Piece of equipment (helmet, armor, sarong, belt, glove) + Water Essence, "Sharp" metal weapon (dagger, sword, axe, etc.) Pure Rogues a Tormented Soul, you do n't require high intelligence classes, this build does a. 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